Sample Images for Upload

the blue version


and the red version

heart1 humanheart2


Computer Animation II Project 4 Modeling a Human Head

Project 4 Handout Sheet

This assignment shows a more advanced style of polygonal modeling of complex, organic shapes, including a working mouth with lips, teeth, tongue, and realistic nose, ears, and eyes.  Upon completion of this assignment, students are skilled and confident in more advanced polygonal modeling, and ready to work on their own designs.

Cool Randoms

Cool Websites: site showcasing various flash scripts beautiful interactive website Artist website, he shows sometimes at Traffic Gallery in Al Quoz/Al Barsha Example of simple beginner Flash project Nice example of combination of 3D with interactive web-design

Various “trailing cursor” Websites:

2D Animation:

beautiful 2D animation

2d animation, one of many of this genre

animated flash movie

2D animator’s website

company specializing in flash games

random 2d game site

2D Animated Song

Showreeel of Evelien Lohbeck.  Her website is at:

Well known cartoon amongst Flash users and animators!  So cute!

Nice 2D animated infographic

Best thing I’ve ever seen on “the environment” Very, very classic Warner Brothers animated relationship– A bunch of animated gif’s

3D Animation:

3D animation vids

3D animated film

3D animated films cut

3D animated short “Rodrigo Blass”

3D animated short “Loom”.  Creepy.

Sculptural “Zootrope” to explain what animation is

procedural motion capture technology demo incredible human body AI programs

cute character designs


experimental, interactive web art

biometrics web gadget


interesting lens-based video technique

nice example of stop motion

Animated Robotics/Special Effects



Online 3D Animation Schools:

Online 3D communities/models/resources:


Game Engines:

Learning How to Code:

Some Local Portfolio Websites:

Local Events:

Local Animation Programs:

Local Companies:

Computer Animation II Project Three Modeling a Train

Project 3 Handout Sheet


This project shows a common “additive” polygon modeling work process, wherein a complex object made up of many shapes is modeled in many separate peices, which all are put together at the end to form the finished piece.

Specifically, students learn about pivot points, gain confidence in all aspects of manipulating polygonal components (faces, vertices, edges), use the insert edge loop tool, learn about layers, learn about freeze transformations, and more.

As well, a basic lighting, camera, and material set-up, and render with shadows and reflections is shown.  Students become familiar with creating shadows by turning on “refractions” in the material node, the light node, and inside the render settings box.  Students also manipulate the camera background through the “environment” box, and learn about realistic shadow colors.

Above student work examples from Omar Hammad, spring 2012.