the blue version
and the red version
This assignment shows a more advanced style of polygonal modeling of complex, organic shapes, including a working mouth with lips, teeth, tongue, and realistic nose, ears, and eyes. Upon completion of this assignment, students are skilled and confident in more advanced polygonal modeling, and ready to work on their own designs.
www.actionscript.cl site showcasing various flash scripts
www.gskinner.com/blog/assets/InteractiveElm.html beautiful interactive website
www.wimdelvoye.be Artist website, he shows sometimes at Traffic Gallery in Al Quoz/Al Barsha
http://www.icq.com/img/friendship/static/card_7944_rs.swf Example of simple beginner Flash project
www.cleoag.ru/labs/flex/parkseasons Nice example of combination of 3D with interactive web-design
Various “trailing cursor” Websites:
beautiful 2D animation
2d animation, one of many of this genre
animated flash movie
2D animator’s website
company specializing in flash games
random 2d game site
2D Animated Song
Showreeel of Evelien Lohbeck. Her website is at: www.evelienlohbeck.com
Well known cartoon amongst Flash users and animators! So cute!
Nice 2D animated infographic
Best thing I’ve ever seen on “the environment”
fearocity.com/theater/looneytunes/Title11.html Very, very classic Warner Brothers animated relationship–
pinktentacle.com/2010/11/animated-gifs-galore/ A bunch of animated gif’s
3D animation vids
3D animated film
3D animated films cut
3D animated short “Rodrigo Blass”
3D animated short “Loom”. Creepy.
Sculptural “Zootrope” to explain what animation is
procedural motion capture technology demo
www.ted.com/talks/torsten_reil_studies_biology_to_make_animation.html incredible human body AI programs
cute character designs
experimental, interactive web art
biometrics web gadget
interesting lens-based video technique
nice example of stop motion
Animated Robotics/Special Effects
Online 3D Animation Schools:
Online 3D communities/models/resources:
Learning How to Code:
Some Local Portfolio Websites:
Local Animation Programs:
This project shows a common “additive” polygon modeling work process, wherein a complex object made up of many shapes is modeled in many separate peices, which all are put together at the end to form the finished piece.
Specifically, students learn about pivot points, gain confidence in all aspects of manipulating polygonal components (faces, vertices, edges), use the insert edge loop tool, learn about layers, learn about freeze transformations, and more.
As well, a basic lighting, camera, and material set-up, and render with shadows and reflections is shown. Students become familiar with creating shadows by turning on “refractions” in the material node, the light node, and inside the render settings box. Students also manipulate the camera background through the “environment” box, and learn about realistic shadow colors.
Above student work examples from Omar Hammad, spring 2012.